Snopuck
Snopuck is a couch co-op game that I helped make in the 1st academic year of my study at BUas. Our reference game was Videoball, and our assignment was to recreate and change Videoball slightly.
The team ended up choosing to keep the core gameplay of Videoball, and simply add power-ups to the game.
The three power-ups we added were double points, placing a wall and temporarily making a player giant.
My clearest contribution to this project is the audio, with the exception of the theme that plays while in a match, I made all of the audio in the game.
Other than that I worked on various parts of the project such as the bullets, goals & scoring, and puck functionality, as well as very small tweaks and bug fixing in other parts of the project.
Process & Contributions
My responsibilities
Due to the small size of the team, responsibilities were mostly shared with no real defined roles. One day I would be working on character movement, the next on scoring, the day after that I would be debugging something different entirely. My role basically was game designer, and my responsibilities were everything that comes with that.
That being said, because I was the most experienced with audio on the entire team, I was pretty much responsible for all the audio in the game. With the exception of the theme playing while in-game I made all of the sounds in the game, and implemented all of them as well.
Teamwork
Because roles were so vague and most team members worked on every part of the game at some point we all worked closely together, having a standup with the entire team every day to coordinate the work. We often helped each other when one of us was stuck, and made sure to keep everyone up to date on changes. Because there were no real set roles we also could very quickly pick up work that got dropped due to sickness or other normal downtime.
